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Balloon things

... in which we are already a little bored, but our hero is not finished yet.

But before I commence the miscellany, another little game. Leave a trail of bread crumbs for the nosy fishes (balloons? fishoons? ballishes?) by dragging your mouse (you know, keep your left button pressed) across the canvas. They will come and eat, leaving little colored droppings for you. They are a little slow, I know. For that, I sincerely apologize[*].

[*] Wouldn't it be nice if you could send trails to somebody? Then the fishballoons can shit "I really like you! Do you think I'm cool?" all over her screen?

Balloonarium (Explain!)

Yet another particle movement simulation, this time a biased random walk. Balloons randomly move around, but have a tendency to follow the mouse pointer (unless it stops moving for a while, then they get bored). If you leave food on the canvas, they will usually hurry to get there first (sometimes they're not hungry, though). They eat strictly in the same order you dropped the food, as real fish rarely do, but maybe hungry balloons in a fishtank? Who knows.

The balloon color is determined by their relative position to the mouse pointer. Basically: Vector angle between pointer and position determines the hue, distance determines the value. Since the angle relates to the origin in the top left corner, this creates a nice color hue effect that changes from left to right. Saturation is fixed, we could use speed for example, but.

Strange thing, once you draw a lot, they really slow down, because there's not much accelerating to do to reach the next bread crumb in the trail. So they just lazily wander from crumb to crumb. Gets a little frustrating. Again, I apologize[*].

You could call it zen drawing, if you want to call it anything.

Parameter Control Console

Color Range: ->